Meet the Speakers
I’m a Writer at Guerrilla Games in Amsterdam, working on the Horizon franchise. After graduating with a degree in Creative Writing, I’ve spent the last six years working in the games industry, crafting narratives and characters for some amazing projects. I love storytelling in all its forms and encouraging others to tell stories of their own!
Naomi van den Broek is a Senior Quest Designer at Guerrilla Games, where she recently contributed to the upcoming multiplayer project Horizon Hunters Gathering. A Breda University graduate, she previously co-created the indie game Bone Voyage before moving into AAA development.
As an Engineering Manager with over a decade of experience building mobile games, my journey started right at home, playing games with my siblings. Driven by a childhood passion for both programming and art, I chose an industry where I could bring both worlds together. I’m excited to share that passion and help the next generation explore the endless possibilities in STEAM!
Renee Gittins is an indie game developer, software engineer, and prominent gaming industry advocate who serves as the Studio Head at Stumbling Cat. She is widely recognized for her leadership roles within the global game development community, including her tenure as the former Executive Director of the International Game Developers Association (IGDA).
Alissa is the Production Director for Dark Arts Software. She has produced digital content for over 25 years, with a focus on games for the last 15 years. Her published titles include Where's My Water? 2 for Disney, Oddworld: Soulstorm with Oddworld Inhabitants, and Lord of the Rings: Return to Moria, plus an unannounced multiplayer AAA game with Free Range Games. Her diverse background includes a Master of Music degree in opera from Manhattan School of Music. She is also a performer in musical theater, an endorsed ukulele artist, a professional puppeteer, and a children's musician.
Her experience spans online, mobile, PC, console, and VR games through every phase of the development life cycle. She has led teams as small as 7 people and as large as 130 people. Alissa's current project is a fully-immersive AR/VR dance game called Trip the Light by Dark Arts Software, which brings the joy and connection of partner dancing to life with a virtual partner; it is now available in early access on the Meta Store. https://tripthelightgame.com/
Isabel Ovalles is an Associate Gameplay Engineer at Sledgehammer Games. Previously, she worked at Mojang Studios, where she programmed minigames for the Bedrock Edition of Minecraft. Her favorite video games include Fire Emblem: Awakening, Genshin Impact, and Animal Crossing: New Horizons. When she’s not gaming, Isabel enjoys junk journaling with her extensive stationery stash, collecting cool Pokémon cards, or grabbing boba tea with friends.
With a strong background in production and empowering young creators, Kristani actively champions technological innovation, cross-functional team leadership, and the adoption of cutting-edge AI development tools.
